Questions and answers about thiefs
Q. Why should I try to get the lowest stats on STR and INT rather than trying to get the highest stats on DEX and LUK?
A. As a thief, you are, by default, weak up close, but strong with stars. As you level up, these extra ability points will be useless, and you will be weaker in your melee damage too. Therefore, we try to maximize your damage by reducing the amount of unncessary ability points.
Good way to raise your stats as a thief
LUK: +5 for three levels
DEX: +5 for two levels
Or
LUK: +3 on each level
DEX: +2 on each level
Keen Eyes: Increases the range of attack using throwing weapons such as throwing stars & knives.
Level 1: +25 extra range for throwing weapon
Level 4: +100 extra range for throwing weapon
Level 8: +200 extra range for throwing weapon
8 Nimble Body level 3.
Disorder: Temporarily decreases the stats of an opponent. Its weapon def. and attack will suffer; the attacking enemy will suddenly stop attacking. You can't perform the attack on an enemy that's already in "disorder", however.
Level 1: MP -5, decrease enemy's weapon att/def -1 for 7 seconds
Level 10: MP -17, decrease enemy's weapon att/def -10 for 31 seconds
Level 20: MP -10, decrease enemy's weapon att/def -20 for 60 seconds
. 20 —
Dark Sight: Use MP to hide behind the shadows. While hiding, the enemy can't attack, but you can't attack back either. Magic attacks will still affect you. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
Level 1: MP -24 Disappear for 10 seconds, speed -57
Level 10: MP -15 Disappear for 100 seconds, speed -30
Level 20: MP -5 Disappear for 200 seconds, speed -0
20 Disorder level 3.
Double Stab: Use MP to quickly attack the enemy twice with a dagger.
Level 1: MP -6 Attack twice, dealing 65% damage per attack
Level 10: MP -9 Attack twice, dealing 95% damage per attack
Level 20: MP -14 Attack twice, dealing 130% damage per attack
20 —
Lucky Seven:Use MP to quickly attack the enemy twice with a throwing star.
Level 1: MP -8 Attack twice, dealing 58% damage per attack
Level 10: MP -11 Attack twice, dealing 100% damage per attack
Level 20: MP -16 Attack twice, dealing 150% damage per attack
20 —
Everytime you level up, you gain 3 skill points. This guide will also show you how to use these skill points properly. Follow the guide and everything will be all right.
Claw Thief:
Level 10: +1 Lucky Seven [Player Note: I don't advise this lucky 7 early rule. Just skip this until you get your Keen Eyes maxed. But it's your thief, so it's up to you.]
Level 11: +3 Nimble Body
Level 12: +3 Keen Eyes
Level 13: +3 Keen Eyes
Level 14: +2 Keen Eyes, +1 Lucky Seven
Level 15: +3 Lucky Seven
Level 16: +3 Lucky Seven
Level 17: +3 Lucky Seven
Level 18: +3 Lucky Seven
Level 19: +3 Lucky Seven
Level 20: +3 Lucky Seven
Level 21: +3 Disorder
Level 22: +3 Dark Sight
[Player Note: I only put 1 in dark sight so I could max out Nimble Body earlier.]
Level 23: +3 Nimble Body
Level 24: +3 Nimble Body
Level 25: +3 Nimble Body
Level 26: +3 Nimble Body
Level 27: +3 Nimble Body
Level 28: +2 Nimble Body, +1 Disorder OR +1 Dark Sight
Level 29: +3 Disorder OR +3 Dark Sight
Level 30: +3 Disorder OR +3 Dark Sight
Note: As a Claw Thief, you are able to use Disorder or Dark Sight. Disorder freezes enemies that are up close. Dark Sight disables physical damages to you.
Note: Throwing stars do not work for Disorder.
It's totally up to you to what you choose, but only choose one or the other.
[Player Note: I personally prefer Dark Sight because I just think it looks great]
[Player Note: Claw Thiefs/Assasins do not need Disorder, instead of putting the skill points after maxing Nimble Body, Lucky Seven, and keen eyes, just put the remaining points into Dark Sight. Don't ever choose Disorder if you are an assasin because you will never use it, and at least Dark Sight is better for them]
Note : From level 15 onwards, if this is your first account, I advise you do not max Lucky Seven first as it is MP wasting, and you need to be funded to continue. Otherwise, stay at slimes untill lvl 20.
Dagger Thief:
Level 10: +1 Nimble Body
Level 11: +3 Nimble Body
Level 12: +3 Nimble Body
Level 13: +3 Nimble Body
Level 14: +3 Nimble Body
Level 15: +3 Nimble Body
Level 16: +3 Nimble Body
Level 17: +1 Nimble Body, +2 Double Stab
Level 18: +3 Double Stab
Level 19: +3 Double Stab
Level 20: +3 Double Stab
Level 21: +3 Double Stab
Level 22: +3 Double Stab
Level 23: +3 Double Stab
Level 24: +3 Disorder
Level 25: +3 Dark Sight
Level 26: +3 Disorder OR +3 Dark Sight
Level 27: +3 Disorder OR +3 Dark Sight
Level 28: +3 Disorder OR +3 Dark Sight
Level 29: +3 Disorder OR +3 Dark Sight
Level 30: +3 Disorder OR +3 Dark Sight
ShadowStrk:
Took away the "After this mana doubles thing" Cause after some patch, mana doesn't double, it just goes up slowly.